#pragma once #include "BsScriptEnginePrerequisites.h" #include "Wrappers/BsScriptComponent.h" #include "../../../bsf/Source/Foundation/bsfCore/Renderer/BsReflectionProbe.h" #include "Math/BsVector3.h" namespace bs { class CReflectionProbe; class BS_SCR_BE_EXPORT ScriptCReflectionProbe : public TScriptComponent { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ReflectionProbe") ScriptCReflectionProbe(MonoObject* managedInstance, const GameObjectHandle& value); private: static ReflectionProbeType Internal_getType(ScriptCReflectionProbe* thisPtr); static void Internal_setType(ScriptCReflectionProbe* thisPtr, ReflectionProbeType type); static float Internal_getRadius(ScriptCReflectionProbe* thisPtr); static void Internal_setRadius(ScriptCReflectionProbe* thisPtr, float radius); static void Internal_getExtents(ScriptCReflectionProbe* thisPtr, Vector3* __output); static void Internal_setExtents(ScriptCReflectionProbe* thisPtr, Vector3* extents); static MonoObject* Internal_getCustomTexture(ScriptCReflectionProbe* thisPtr); static void Internal_setCustomTexture(ScriptCReflectionProbe* thisPtr, MonoObject* texture); static void Internal_capture(ScriptCReflectionProbe* thisPtr); }; }