#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h" #include "Math/BsRadian.h" #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h" namespace bs { struct __LimitConeRangeInterop { Radian yLimitAngle; Radian zLimitAngle; float contactDist; float restitution; Spring spring; }; class BS_SCR_BE_EXPORT ScriptLimitConeRange : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LimitConeRange") static MonoObject* box(const __LimitConeRangeInterop& value); static __LimitConeRangeInterop unbox(MonoObject* value); static LimitConeRange fromInterop(const __LimitConeRangeInterop& value); static __LimitConeRangeInterop toInterop(const LimitConeRange& value); private: ScriptLimitConeRange(MonoObject* managedInstance); }; }