#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h" #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h" namespace bs { struct __LimitLinearRangeInterop { float lower; float upper; float contactDist; float restitution; Spring spring; }; class BS_SCR_BE_EXPORT ScriptLimitLinearRange : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LimitLinearRange") static MonoObject* box(const __LimitLinearRangeInterop& value); static __LimitLinearRangeInterop unbox(MonoObject* value); static LimitLinearRange fromInterop(const __LimitLinearRangeInterop& value); static __LimitLinearRangeInterop toInterop(const LimitLinearRange& value); private: ScriptLimitLinearRange(MonoObject* managedInstance); }; }