#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Utility/BsCommonTypes.h" namespace bs { class BS_SCR_BE_EXPORT ScriptTextureSurface : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "TextureSurface") static MonoObject* box(const TextureSurface& value); static TextureSurface unbox(MonoObject* value); private: ScriptTextureSurface(MonoObject* managedInstance); }; }