# Compiling Banshee is available on two branches: - **preview** - This branch always contains latest "stable" pre-release version. - **master** - This branch contains the latest changes, might be quite unstable and might not even compile. Use this if you absolutely need the bleeding edge changes. It can be compiled using: - MSVC++ 14.0 (Visual Studio 2015) - Clang You can build it using a Visual Studio solution directly, available in the Build/VS2015 directory. Or you can generate a makefile or an IDE solution using CMake. CMake root file is available at Source/CMakeLists.txt. Banshee currently only compiles on Windows, but Mac & Linux ports are coming soon. # Third party dependencies Aside from the source code you will also need various third party dependencies. You may retrieve/compile those dependencies yourself by following a guide in "CompilingDependenciesManually.txt" (provided with the source code). Optionally, if you are using VS2015 you can avoid compiling dependencies by downloading the archive below, containing a set of pre-compiled dependencies. These should be extracted in the root of the directory containing Banshee source code. [Download dependencies (VS2015)] (http://bearishsun.thalassa.feralhosting.com/BansheeDependencies_VS2015_v0.3.0.zip) For older versions check the git release tag descriptions for links. # Data files You will also need data files (non-code resources like images, shaders, etc.) in order to run the editor, engine and example projects. [Download data files] (http://bearishsun.thalassa.feralhosting.com/BansheeData_v0.3.0.zip) For older versions check the git release tag descriptions for links.