#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsInputConfiguration.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptVirtualInput : public ScriptObject { public: SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "VirtualInput") static void startUp(); static void shutDown(); private: static void onButtonDown(const VirtualButton& btn, UINT32 deviceIdx); static void onButtonUp(const VirtualButton& btn, UINT32 deviceIdx); static void onButtonHeld(const VirtualButton& btn, UINT32 deviceIdx); static MonoObject* internal_getKeyConfig(); static void internal_setKeyConfig(MonoObject* keyConfig); static bool internal_isButtonHeld(VirtualButton btn, UINT32 deviceIdx); static bool internal_isButtonDown(VirtualButton btn, UINT32 deviceIdx); static bool internal_isButtonUp(VirtualButton btn, UINT32 deviceIdx); static float internal_getAxisValue(VirtualAxis axis, UINT32 deviceIdx); typedef void(__stdcall *OnButtonEventThunkDef) (MonoObject*, UINT32, MonoException**); static OnButtonEventThunkDef OnButtonUpThunk; static OnButtonEventThunkDef OnButtonDownThunk; static OnButtonEventThunkDef OnButtonHeldThunk; static HEvent OnButtonPressedConn; static HEvent OnButtonReleasedConn; static HEvent OnButtonHeldConn; ScriptVirtualInput(MonoObject* instance); }; }