//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "GUI/BsGUIElementContainer.h" #include "GUI/BsGUIFieldOptions.h" namespace bs { /** @addtogroup EditorScript * @{ */ /** * GUI object that displays a field in which a Resource can be dragged and dropped. The field accepts a Resource of a * specific type and displays an optional label. */ class BS_SCR_BED_EXPORT GUIResourceField : public GUIElementContainer { struct PrivatelyConstruct {}; public: /** Returns type name of the GUI element used for finding GUI element styles. */ static const String& getGUITypeName(); /** * Creates a new resource GUI editor field. * * @param[in] typeNamespace Namespace of the type this field accepts. * @param[in] type Type name of the type this field accepts. Must derive from Resource. * @param[in] options Options controlling the label, style and layout of the field. */ static GUIResourceField* create(const String& typeNamespace, const String& type, const GUIFieldOptions& options); GUIResourceField(const PrivatelyConstruct& dummy, const String& typeNamespace, const String& type, const GUIContent& labelContent, UINT32 labelWidth, const String& style, const GUIDimensions& dimensions, bool withLabel); /** Returns the resource referenced by the field, if any. */ HResource getValue() const; /** Sets the resource referenced by the field. */ void setValue(const HResource& value); /** Returns the resource referenced by the field. Returns empty string with no resource is referenced. */ UUID getUUID() const { return mUUID; } /** @copydoc GUIElement::setTint */ void setTint(const Color& color) override; /** * Triggered whenever the referenced resource changes. Provides a weak handle of the resource, or empty handle if * no resource is referenced. */ Event onValueChanged; /** @name Internal * @{ */ /** @copydoc GUIElement::_updateLayoutInternal */ void _updateLayoutInternal(const GUILayoutData& data) override; /** @copydoc GUIElement::_getOptimalSize */ Vector2I _getOptimalSize() const override; /** @} */ private: virtual ~GUIResourceField() = default; /** * Sets the resource referenced by the field by finding the resource with the provided UUID. * * @param[in] uuid Unique resource identifier of the resource to show, or empty string if no resource. * @param[in] triggerEvent Determines should the onValueChanged() event be triggered if the new UUID is * different from the previous one. */ void setUUID(const UUID& uuid, bool triggerEvent = true); /** @copydoc GUIElement::styleUpdated */ void styleUpdated() override; /** Triggered when a drag and drop operation finishes over this element. */ void dataDropped(void* data); /** Triggered when the drop button that displays the game object label is clicked. */ void onDropButtonClicked(); /** Triggered when the clear button is clicked. */ void onClearButtonClicked(); private: static const UINT32 DEFAULT_LABEL_WIDTH; GUILayout* mLayout; GUILabel* mLabel; GUIDropButton* mDropButton; GUIButton* mClearButton; String mNamespace; String mType; UUID mUUID; }; /** @} */ }