//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "Wrappers/BsScriptEditorInput.h" #include "BsMonoManager.h" #include "BsMonoClass.h" #include "BsMonoMethod.h" #include "BsMonoUtil.h" #include "Debug/BsDebug.h" #include "Input/BsInput.h" #include "Wrappers/BsScriptVector2I.h" namespace bs { ScriptEditorInput::OnButtonEventThunkDef ScriptEditorInput::OnButtonPressedThunk; ScriptEditorInput::OnButtonEventThunkDef ScriptEditorInput::OnButtonReleasedThunk; ScriptEditorInput::OnCharInputEventThunkDef ScriptEditorInput::OnCharInputThunk; ScriptEditorInput::OnPointerEventThunkDef ScriptEditorInput::OnPointerPressedThunk; ScriptEditorInput::OnPointerEventThunkDef ScriptEditorInput::OnPointerReleasedThunk; ScriptEditorInput::OnPointerEventThunkDef ScriptEditorInput::OnPointerMovedThunk; ScriptEditorInput::OnPointerEventThunkDef ScriptEditorInput::OnPointerDoubleClickThunk; HEvent ScriptEditorInput::OnButtonPressedConn; HEvent ScriptEditorInput::OnButtonReleasedConn; HEvent ScriptEditorInput::OnCharInputConn; HEvent ScriptEditorInput::OnPointerPressedConn; HEvent ScriptEditorInput::OnPointerReleasedConn; HEvent ScriptEditorInput::OnPointerMovedConn; HEvent ScriptEditorInput::OnPointerDoubleClickConn; ScriptEditorInput::ScriptEditorInput(MonoObject* instance) :ScriptObject(instance) { } void ScriptEditorInput::initRuntimeData() { OnButtonPressedThunk = (OnButtonEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerButtonDown", "ButtonCode,int,bool")->getThunk(); OnButtonReleasedThunk = (OnButtonEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerButtonUp", "ButtonCode,int,bool")->getThunk(); OnCharInputThunk = (OnCharInputEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerCharInput", "int,bool")->getThunk(); OnPointerPressedThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerPressed", "Vector2I,Vector2I,PointerButton,bool,bool,bool,single,bool")->getThunk(); OnPointerReleasedThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerReleased", "Vector2I,Vector2I,PointerButton,bool,bool,bool,single,bool")->getThunk(); OnPointerMovedThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerMove", "Vector2I,Vector2I,PointerButton,bool,bool,bool,single,bool")->getThunk(); OnPointerDoubleClickThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerDoubleClick", "Vector2I,Vector2I,PointerButton,bool,bool,bool,single,bool")->getThunk(); } void ScriptEditorInput::startUp() { Input& input = Input::instance(); OnButtonPressedConn = input.onButtonDown.connect(&ScriptEditorInput::onButtonDown); OnButtonReleasedConn = input.onButtonUp.connect(&ScriptEditorInput::onButtonUp); OnCharInputConn = input.onCharInput.connect(&ScriptEditorInput::onCharInput); OnPointerPressedConn = input.onPointerPressed.connect(&ScriptEditorInput::onPointerPressed); OnPointerReleasedConn = input.onPointerReleased.connect(&ScriptEditorInput::onPointerReleased); OnPointerMovedConn = input.onPointerMoved.connect(&ScriptEditorInput::onPointerMoved); OnPointerDoubleClickConn = input.onPointerDoubleClick.connect(&ScriptEditorInput::onPointerDoubleClick); } void ScriptEditorInput::shutDown() { OnButtonPressedConn.disconnect(); OnButtonReleasedConn.disconnect(); OnCharInputConn.disconnect(); OnPointerPressedConn.disconnect(); OnPointerReleasedConn.disconnect(); OnPointerMovedConn.disconnect(); OnPointerDoubleClickConn.disconnect(); } void ScriptEditorInput::onButtonDown(const ButtonEvent& ev) { MonoUtil::invokeThunk(OnButtonPressedThunk, ev.buttonCode, ev.deviceIdx, ev.isUsed()); } void ScriptEditorInput::onButtonUp(const ButtonEvent& ev) { MonoUtil::invokeThunk(OnButtonReleasedThunk, ev.buttonCode, ev.deviceIdx, ev.isUsed()); } void ScriptEditorInput::onCharInput(const TextInputEvent& ev) { MonoUtil::invokeThunk(OnCharInputThunk, ev.textChar, ev.isUsed()); } void ScriptEditorInput::onPointerMoved(const PointerEvent& ev) { MonoObject* screenPos = ScriptVector2I::box(ev.screenPos); MonoObject* delta = ScriptVector2I::box(ev.delta); MonoUtil::invokeThunk(OnPointerMovedThunk, screenPos, delta, ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount, ev.isUsed()); } void ScriptEditorInput::onPointerPressed(const PointerEvent& ev) { MonoObject* screenPos = ScriptVector2I::box(ev.screenPos); MonoObject* delta = ScriptVector2I::box(ev.delta); MonoUtil::invokeThunk(OnPointerPressedThunk, screenPos, delta, ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount, ev.isUsed()); } void ScriptEditorInput::onPointerReleased(const PointerEvent& ev) { MonoObject* screenPos = ScriptVector2I::box(ev.screenPos); MonoObject* delta = ScriptVector2I::box(ev.delta); MonoUtil::invokeThunk(OnPointerReleasedThunk, screenPos, delta, ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount, ev.isUsed()); } void ScriptEditorInput::onPointerDoubleClick(const PointerEvent& ev) { MonoObject* screenPos = ScriptVector2I::box(ev.screenPos); MonoObject* delta = ScriptVector2I::box(ev.delta); MonoUtil::invokeThunk(OnPointerDoubleClickThunk, screenPos, delta, ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount, ev.isUsed()); } }