//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "Math/BsVector3.h" #include "Math/BsMatrix4.h" #include "Image/BsColor.h" namespace bs { class ScriptRendererMeshData; /** @addtogroup ScriptInteropEditor * @{ */ /** Interop class between C++ & CLR for GizmoManager. */ class BS_SCR_BED_EXPORT ScriptGizmos : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "Gizmos") private: ScriptGizmos(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_SetColor(Color* color); static void internal_GetColor(Color* color); static void internal_SetTransform(Matrix4* transform); static void internal_GetTransform(Matrix4* transform); static void internal_DrawCube(Vector3* position, Vector3* extents); static void internal_DrawSphere(Vector3* position, float radius); static void internal_DrawCone(Vector3* base, Vector3* normal, float height, float radius, Vector2* scale); static void internal_DrawDisc(Vector3* position, Vector3* normal, float radius); static void internal_DrawWireCube(Vector3* position, Vector3* extents); static void internal_DrawWireSphere(Vector3* position, float radius); static void internal_DrawWireHemisphere(Vector3* position, float radius); static void internal_DrawWireCapsule(Vector3* position, float height, float radius); static void internal_DrawWireCone(Vector3* base, Vector3* normal, float height, float radius, Vector2* scale); static void internal_DrawLine(Vector3* start, Vector3* end); static void internal_DrawLineList(MonoArray* linePoints); static void internal_DrawWireDisc(Vector3* position, Vector3* normal, float radius); static void internal_DrawWireArc(Vector3* position, Vector3* normal, float radius, float startAngle, float amountAngle); static void internal_DrawWireMesh(ScriptRendererMeshData* meshData); static void internal_DrawFrustum(Vector3* position, float aspect, Degree* FOV, float near, float far); static void internal_DrawIcon(Vector3* position, MonoObject* image, bool fixedScale); static void internal_DrawText(Vector3* position, MonoString* text, ScriptFont* font, int size); }; /** @} */ }