//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2018 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "Wrappers/BsScriptHandleSlider.h" #include "Handles/BsHandleSlider2D.h" namespace bs { /** @addtogroup ScriptInteropEditor * @{ */ /** Interop class between C++ & CLR for HandleSlider2D. */ class BS_SCR_BED_EXPORT ScriptHandleSlider2D : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "HandleSlider2D") protected: /** @copydoc ScriptHandleSliderBase::getSlider */ HandleSlider* getSlider() const override { return mSlider; } /** @copydoc ScriptHandleSliderBase::getSlider */ void destroyInternal() override; private: ScriptHandleSlider2D(MonoObject* instance, UINT32 width, UINT32 height, Slider2DConstraint constraint, UINT64 layer); ~ScriptHandleSlider2D(); HandleSlider2D* mSlider; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance, UINT32 width, UINT32 height, Slider2DConstraint constraint, UINT64 layer); static void internal_GetDelta(ScriptHandleSlider2D* nativeInstance, Vector2I* value); }; /** @} */ }