//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "Wrappers/BsScriptHandleSlider.h" #include "Handles/BsHandleSliderDisc.h" #include "Math/BsVector3.h" namespace bs { /** @addtogroup ScriptInteropEditor * @{ */ /** Interop class between C++ & CLR for HandleSliderDisc. */ class BS_SCR_BED_EXPORT ScriptHandleSliderDisc : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "HandleSliderDisc") protected: /** @copydoc ScriptHandleSliderBase::getSlider */ virtual HandleSlider* getSlider() const override { return mSlider; } /** @copydoc ScriptHandleSliderBase::destroyInternal */ virtual void destroyInternal() override; private: ScriptHandleSliderDisc(MonoObject* instance, const Vector3& normal, float radius, bool fixedScale, UINT64 layer); ~ScriptHandleSliderDisc(); HandleSliderDisc* mSlider; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance, Vector3* normal, float radius, bool fixedScale, UINT64 layer); static void internal_GetDelta(ScriptHandleSliderDisc* nativeInstance, float* value); static void internal_GetStartAngle(ScriptHandleSliderDisc* nativeInstance, float* value); static void internal_SetCutoffPlane(ScriptHandleSliderDisc* nativeInstance, float value, bool enabled); }; /** @} */ }