//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "Wrappers/BsScriptHandleSlider.h" #include "Handles/BsHandleSliderLine.h" #include "Math/BsVector3.h" namespace bs { /** @addtogroup ScriptInteropEditor * @{ */ /** Interop class between C++ & CLR for HandleSliderLine. */ class BS_SCR_BED_EXPORT ScriptHandleSliderLine : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "HandleSliderLine") protected: /** @copydoc ScriptHandleSliderBase::getSlider */ HandleSlider* getSlider() const override { return mSlider; } /** @copydoc ScriptHandleSliderBase::getSlider */ void destroyInternal() override; private: ScriptHandleSliderLine(MonoObject* instance, const Vector3& direction, float length, bool fixedScale, UINT64 layer); ~ScriptHandleSliderLine(); HandleSliderLine* mSlider; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance, Vector3* direction, float length, bool fixedScale, UINT64 layer); static void internal_GetDelta(ScriptHandleSliderLine* nativeInstance, float* value); }; /** @} */ }