//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "Wrappers/BsScriptHandleSlider.h" #include "Handles/BsHandleSliderPlane.h" #include "Math/BsVector3.h" namespace bs { /** @addtogroup ScriptInteropEditor * @{ */ /** Interop class between C++ & CLR for HandleSliderPlane. */ class BS_SCR_BED_EXPORT ScriptHandleSliderPlane : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "HandleSliderPlane") protected: /** @copydoc ScriptHandleSliderBase::getSlider */ HandleSlider* getSlider() const override { return mSlider; } /** @copydoc ScriptHandleSliderBase::getSlider */ void destroyInternal() override; private: ScriptHandleSliderPlane(MonoObject* instance, const Vector3& dir1, const Vector3& dir2, float length, bool fixedScale, UINT64 layer); ~ScriptHandleSliderPlane(); HandleSliderPlane* mSlider; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance, Vector3* dir1, Vector3* dir2, float length, bool fixedScale, UINT64 layer); static void internal_GetDelta(ScriptHandleSliderPlane* nativeInstance, Vector2* value); }; /** @} */ }