//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" namespace bs { class ScriptCCamera; /** @addtogroup ScriptInteropEditor * @{ */ /** Interop class between C++ & CLR for SceneGrid. */ class BS_SCR_BED_EXPORT ScriptSceneGrid : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "SceneGrid") private: ScriptSceneGrid(MonoObject* object, const SPtr& camera); ~ScriptSceneGrid(); SceneGrid* mSceneGrid; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_Create(MonoObject* managedInstance, ScriptCCamera* camera); static void internal_Draw(ScriptSceneGrid* thisPtr); static void internal_SetMode(ScriptSceneGrid* thisPtr, UINT32 mode); }; /** @} */ }