//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" namespace bs { /** @addtogroup ScriptInteropEditor * @{ */ /** Interop class between C++ & CLR for various managed unit tests. */ class BS_SCR_BED_EXPORT ScriptUnitTests : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "UnitTests") /** Starts execution of the managed tests. */ static void runTests(); private: ScriptUnitTests(MonoObject* instance); static MonoMethod* RunTestsMethod; static SPtr tempDiff; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_UT1_GameObjectClone(MonoObject* instance); static void internal_UT3_GenerateDiff(MonoObject* oldObj, MonoObject* newObj); static void internal_UT3_ApplyDiff(MonoObject* obj); }; /** @} */ }