/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org Copyright (c) 2000-2011 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #include "CmPixelBuffer.h" #include "CmException.h" namespace CamelotFramework { PixelBuffer::PixelBuffer(UINT32 width, UINT32 height, UINT32 depth, PixelFormat format, GpuBufferUsage usage, bool useSystemMemory): HardwareBuffer(usage, useSystemMemory), mWidth(width), mHeight(height), mDepth(depth), mFormat(format) { // Default mRowPitch = mWidth; mSlicePitch = mHeight*mWidth; mSizeInBytes = mHeight*mWidth*PixelUtil::getNumElemBytes(mFormat); } PixelBuffer::~PixelBuffer() { } void* PixelBuffer::lock(UINT32 offset, UINT32 length, GpuLockOptions options) { assert(!isLocked() && "Cannot lock this buffer, it is already locked!"); assert(offset == 0 && length == mSizeInBytes && "Cannot lock memory region, most lock box or entire buffer"); Box myBox(0, 0, 0, mWidth, mHeight, mDepth); const PixelData &rv = lock(myBox, options); return rv.getData(); } const PixelData& PixelBuffer::lock(const Box& lockBox, GpuLockOptions options) { // Lock the real buffer if there is no shadow buffer mCurrentLock = lockImpl(lockBox, options); mIsLocked = true; return mCurrentLock; } const PixelData& PixelBuffer::getCurrentLock() { assert(isLocked() && "Cannot get current lock: buffer not locked"); return mCurrentLock; } void* PixelBuffer::lockImpl(UINT32 offset, UINT32 length, GpuLockOptions options) { CM_EXCEPT(InternalErrorException, "lockImpl(offset,length) is not valid for PixelBuffers and should never be called"); } void PixelBuffer::readData(UINT32 offset, UINT32 length, void* pDest) { // TODO CM_EXCEPT(NotImplementedException, "Reading a byte range is not implemented. Use blitToMemory."); } void PixelBuffer::writeData(UINT32 offset, UINT32 length, const void* pSource, bool discardWholeBuffer) { // TODO CM_EXCEPT(NotImplementedException, "Writing a byte range is not implemented. Use blitFromMemory."); } }