using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BansheeEngine;
namespace BansheeEditor
{
///
/// Contains various menu item callbacks for the main editor menu bar.
///
static class MenuItems
{
[MenuItem("Components/Camera", 50)]
private static void AddCamera()
{
SceneObject so = Selection.sceneObject;
if (so == null)
return;
UndoRedo.RecordSO(so, "Added a Camera component");
so.AddComponent();
}
[MenuItem("Components/Renderable", 49)]
private static void AddRenderable()
{
SceneObject so = Selection.sceneObject;
if (so == null)
return;
UndoRedo.RecordSO(so, "Added a Renderable component");
so.AddComponent();
}
[MenuItem("Components/Point light", 48)]
private static void AddPointLight()
{
SceneObject so = Selection.sceneObject;
if (so == null)
return;
UndoRedo.RecordSO(so, "Added a Light component");
Light light = so.AddComponent();
light.Type = LightType.Point;
}
[MenuItem("Components/Spot light", 47)]
private static void AddSpotLight()
{
SceneObject so = Selection.sceneObject;
if (so == null)
return;
UndoRedo.RecordSO(so, "Added a Light component");
Light light = so.AddComponent();
light.Type = LightType.Spot;
}
[MenuItem("Components/Directional light", 46)]
private static void AddDirectionalLight()
{
SceneObject so = Selection.sceneObject;
if (so == null)
return;
UndoRedo.RecordSO(so, "Added a Light component");
Light light = so.AddComponent();
light.Type = LightType.Directional;
}
[MenuItem("Scene Objects/Camera", 50)]
private static void AddCameraSO()
{
SceneObject so = UndoRedo.CreateSO("Camera", "Created a Camera");
so.AddComponent();
Selection.sceneObject = so;
}
[MenuItem("Scene Objects/Renderable", 49)]
private static void AddRenderableSO()
{
SceneObject so = UndoRedo.CreateSO("Renderable", "Created a Renderable");
so.AddComponent();
Selection.sceneObject = so;
}
[MenuItem("Scene Objects/Point light", 48)]
private static void AddPointLightSO()
{
SceneObject so = UndoRedo.CreateSO("Point light", "Created a Light");
Light light = so.AddComponent();
light.Type = LightType.Point;
Selection.sceneObject = so;
}
[MenuItem("Scene Objects/Spot light", 47)]
private static void AddSpotLightSO()
{
SceneObject so = UndoRedo.CreateSO("Spot light", "Created a Light");
Light light = so.AddComponent();
light.Type = LightType.Spot;
Selection.sceneObject = so;
}
[MenuItem("Scene Objects/Directional light", 46)]
private static void AddDirectionalLightSO()
{
SceneObject so = UndoRedo.CreateSO("Directional light", "Created a Light");
Light light = so.AddComponent();
light.Type = LightType.Directional;
Selection.sceneObject = so;
}
[MenuItem("Scene Objects/3D primitives/Box", 100)]
private static void Add3DBox()
{
SceneObject so = UndoRedo.CreateSO("Box", "Created a box");
Renderable renderable = so.AddComponent();
renderable.Mesh = Builtin.Box;
Selection.sceneObject = so;
}
[MenuItem("Scene Objects/3D primitives/Sphere", 99)]
private static void Add3DSphere()
{
SceneObject so = UndoRedo.CreateSO("Sphere", "Created a sphere");
Renderable renderable = so.AddComponent();
renderable.Mesh = Builtin.Sphere;
Selection.sceneObject = so;
}
[MenuItem("Scene Objects/3D primitives/Cone", 98)]
private static void Add3DCone()
{
SceneObject so = UndoRedo.CreateSO("Cone", "Created a cone");
Renderable renderable = so.AddComponent();
renderable.Mesh = Builtin.Cone;
Selection.sceneObject = so;
}
[MenuItem("Scene Objects/3D primitives/Quad", 97)]
private static void Add3DQuad()
{
SceneObject so = UndoRedo.CreateSO("Quad", "Created a quad");
Renderable renderable = so.AddComponent();
renderable.Mesh = Builtin.Quad;
Selection.sceneObject = so;
}
[MenuItem("Scene Objects/3D primitives/Disc", 96)]
private static void Add3DDisc()
{
SceneObject so = UndoRedo.CreateSO("Disc", "Created a disc");
Renderable renderable = so.AddComponent();
renderable.Mesh = Builtin.Disc;
Selection.sceneObject = so;
}
}
}