//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #include "BsGLHardwareBufferManager.h" #include "BsGLVertexBuffer.h" #include "BsGLVertexArrayObjectManager.h" #include "Profiling/BsRenderStats.h" #include "BsGLCommandBuffer.h" namespace bs { namespace ct { GLVertexBuffer::GLVertexBuffer(const VERTEX_BUFFER_DESC& desc, GpuDeviceFlags deviceMask) :VertexBuffer(desc, deviceMask), mUsage(desc.usage) { assert((deviceMask == GDF_DEFAULT || deviceMask == GDF_PRIMARY) && "Multiple GPUs not supported natively on OpenGL."); } GLVertexBuffer::~GLVertexBuffer() { while (mVAObjects.size() > 0) GLVertexArrayObjectManager::instance().notifyBufferDestroyed(mVAObjects[0]); BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_VertexBuffer); } void GLVertexBuffer::initialize() { mBuffer.initialize(GL_ARRAY_BUFFER, mSize, mUsage); BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_VertexBuffer); VertexBuffer::initialize(); } void GLVertexBuffer::registerVAO(const GLVertexArrayObject& vao) { mVAObjects.push_back(vao); } void GLVertexBuffer::unregisterVAO(const GLVertexArrayObject& vao) { auto iterFind = std::find(mVAObjects.begin(), mVAObjects.end(), vao); if (iterFind != mVAObjects.end()) mVAObjects.erase(iterFind); } void* GLVertexBuffer::map(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx, UINT32 queueIdx) { return mBuffer.lock(offset, length, options); } void GLVertexBuffer::unmap() { mBuffer.unlock(); } void GLVertexBuffer::readData(UINT32 offset, UINT32 length, void* dest, UINT32 deviceIdx, UINT32 queueIdx) { mBuffer.readData(offset, length, dest); } void GLVertexBuffer::writeData(UINT32 offset, UINT32 length, const void* pSource, BufferWriteType writeFlags, UINT32 queueIdx) { mBuffer.writeData(offset, length, pSource, writeFlags); } void GLVertexBuffer::copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length, bool discardWholeBuffer, const SPtr& commandBuffer) { auto executeRef = [this](HardwareBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length) { GLVertexBuffer& glSrcBuffer = static_cast(srcBuffer); glSrcBuffer.mBuffer.copyData(mBuffer, srcOffset, dstOffset, length); }; if (commandBuffer == nullptr) executeRef(srcBuffer, srcOffset, dstOffset, length); else { auto execute = [&]() { executeRef(srcBuffer, srcOffset, dstOffset, length); }; SPtr cb = std::static_pointer_cast(commandBuffer); cb->queueCommand(execute); } } }}