#include "CmD3D11GenericBuffer.h" namespace CamelotEngine { D3D11GenericBuffer::D3D11GenericBuffer(GenericBufferType type, GpuBufferUsage usage) : GenericBuffer(type, usage) { } D3D11GenericBuffer::~D3D11GenericBuffer() { } void* D3D11GenericBuffer::lock(UINT32 offset, UINT32 length, GpuLockOptions options) { return nullptr; } void D3D11GenericBuffer::unlock() { } void D3D11GenericBuffer::readData(UINT32 offset, UINT32 length, void* pDest) { } void D3D11GenericBuffer::writeData(UINT32 offset, UINT32 length, const void* pSource, bool discardWholeBuffer) { } void D3D11GenericBuffer::copyData(GenericBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length, bool discardWholeBuffer) { } }