//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "Utility/BsEditorUtility.h" namespace bs { /** @addtogroup ScriptInteropEditor * @{ */ /** Interop class between C++ & CLR for SerializedSceneObject. */ class BS_SCR_BED_EXPORT ScriptSerializedSceneObject : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "SerializedSceneObject") private: ScriptSerializedSceneObject(MonoObject* instance, const HSceneObject& so, bool recordHierarchy); ~ScriptSerializedSceneObject(); HSceneObject mSO; EditorUtility::SceneObjProxy mSceneObjectProxy; bool mRecordHierarchy; UINT8* mSerializedObject; UINT32 mSerializedObjectSize; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance, ScriptSceneObject* so, bool hierarchy); static void internal_Restore(ScriptSerializedSceneObject* thisPtr); }; /** @} */ }