/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2011 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #include "CmHighLevelGpuProgram.h" #include "CmException.h" namespace CamelotEngine { //--------------------------------------------------------------------------- HighLevelGpuProgram::HighLevelGpuProgram() : GpuProgram(), mHighLevelLoaded(false), mAssemblerProgram(0), mConstantDefsBuilt(false) { } //--------------------------------------------------------------------------- void HighLevelGpuProgram::loadImpl() { if (isSupported()) { // load self loadHighLevel(); // create low-level implementation createLowLevelImpl(); // load constructed assembler program (if it exists) if (mAssemblerProgram != nullptr && mAssemblerProgram.get() != this) { mAssemblerProgram->load(); } } } //--------------------------------------------------------------------------- void HighLevelGpuProgram::unload() { if (mAssemblerProgram != nullptr && mAssemblerProgram.get() != this) { mAssemblerProgram = nullptr; } unloadHighLevel(); resetCompileError(); } //--------------------------------------------------------------------------- HighLevelGpuProgram::~HighLevelGpuProgram() { // superclasses will trigger unload } //--------------------------------------------------------------------------- GpuProgramParametersSharedPtr HighLevelGpuProgram::createParameters(void) { // Make sure param defs are loaded GpuProgramParametersSharedPtr params = GpuProgramParametersSharedPtr(new GpuProgramParameters()); // Only populate named parameters if we can support this program if (this->isSupported()) { populateParameterNames(params); } return params; } //--------------------------------------------------------------------------- void HighLevelGpuProgram::loadHighLevel(void) { if (!mHighLevelLoaded) { try { loadHighLevelImpl(); mHighLevelLoaded = true; } catch (const Exception& e) { //// will already have been logged //LogManager::getSingleton().stream() // << "High-level program " << mName << " encountered an error " // << "during loading and is thus not supported.\n" // << e.getFullDescription(); mCompileError = true; throw; } } } //--------------------------------------------------------------------------- void HighLevelGpuProgram::unloadHighLevel(void) { if (mHighLevelLoaded) { unloadHighLevelImpl(); // Clear saved constant defs mConstantDefsBuilt = false; createParameterMappingStructures(true); mHighLevelLoaded = false; } } //--------------------------------------------------------------------------- void HighLevelGpuProgram::loadHighLevelImpl(void) { loadFromSource(); } //--------------------------------------------------------------------- const GpuNamedConstants& HighLevelGpuProgram::getConstantDefinitions() const { if (!mConstantDefsBuilt) { buildConstantDefinitions(); mConstantDefsBuilt = true; } return *mConstantDefs.get(); } //--------------------------------------------------------------------- void HighLevelGpuProgram::populateParameterNames(GpuProgramParametersSharedPtr params) { getConstantDefinitions(); params->_setNamedConstants(mConstantDefs); // also set logical / physical maps for programs which use this params->_setLogicalIndexes(mFloatLogicalToPhysical, mIntLogicalToPhysical, mSamplerLogicalToPhysical); } }