#include "CmPrerequisites.h" #include "CmComponent.h" namespace CamelotEngine { class TestTextSprite : public Component { private: friend class GameObject; TestTextSprite(GameObjectPtr parent); RenderablePtr mTextRenderable; MeshHandle mTextMesh; TextSprite* mTextSprite; public: ~TestTextSprite(); virtual void update(); void setText(const String& text, FontHandle font, UINT32 fontSize, MaterialHandle textMaterial); }; }