//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsVulkanPrerequisites.h" #include "BsOcclusionQuery.h" namespace bs { /** @addtogroup Vulkan * @{ */ /** @copydoc OcclusionQuery */ class VulkanOcclusionQuery : public OcclusionQuery { public: VulkanOcclusionQuery(VulkanDevice& device, bool binary); ~VulkanOcclusionQuery(); /** @copydoc OcclusionQuery::begin */ void begin(const SPtr& cb = nullptr) override; /** @copydoc OcclusionQuery::end */ void end(const SPtr& cb = nullptr) override; /** @copydoc OcclusionQuery::isReady */ bool isReady() const override; /** @copydoc OcclusionQuery::getNumSamples */ UINT32 getNumSamples() override; private: friend class QueryManager; VulkanDevice& mDevice; VulkanQuery* mQuery; UINT64 mNumSamples; bool mQueryEndCalled : 1; bool mQueryFinalized : 1; }; /** @} */ }