//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using System; using BansheeEngine; namespace BansheeEditor { /** @addtogroup Inspector * @{ */ /// /// Displays GUI for a serializable property containing a boolean. Boolean is displayed as a toggle button. /// public class InspectableBool : InspectableField { private GUIToggleField guiField; private InspectableState state; /// /// Creates a new inspectable boolean GUI for the specified property. /// /// Parent Inspector this field belongs to. /// Name of the property, or some other value to set as the title. /// Full path to this property (includes name of this property and all parent properties). /// Determines how deep within the inspector nesting hierarchy is this field. Some fields may /// contain other fields, in which case you should increase this value by one. /// Parent layout that all the field elements will be added to. /// Serializable property referencing the array whose contents to display. public InspectableBool(Inspector parent, string title, string path, int depth, InspectableFieldLayout layout, SerializableProperty property) : base(parent, title, path, SerializableProperty.FieldType.Bool, depth, layout, property) { } /// protected internal override void Initialize(int layoutIndex) { if (property != null) { guiField = new GUIToggleField(new GUIContent(title)); guiField.OnChanged += OnFieldValueChanged; layout.AddElement(layoutIndex, guiField); } } /// public override InspectableState Refresh(int layoutIndex) { if (guiField != null) guiField.Value = property.GetValue(); InspectableState oldState = state; if (state.HasFlag(InspectableState.Modified)) state = InspectableState.NotModified; return oldState; } /// /// Triggered when the user toggles the toggle button. /// /// New value of the toggle button. private void OnFieldValueChanged(bool newValue) { property.SetValue(newValue); state = InspectableState.Modified; } } /** @} */ }