using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Animation
* @{
*/
/// Represents an animation clip used in 1D blending. Each clip has a position on the number line.
[StructLayout(LayoutKind.Sequential), SerializeObject]
public partial struct BlendClipInfo
{
/// Initializes the struct with default values.
public static BlendClipInfo Default()
{
BlendClipInfo value = new BlendClipInfo();
value.clip = null;
value.position = 0f;
return value;
}
public AnimationClip clip;
public float position;
}
/** @} */
}