using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Physics
* @{
*/
/// Specifies axes that the D6 joint can constrain motion on.
public enum D6JointAxis
{
/// Movement on the X axis.
X = 0,
/// Movement on the Y axis.
Y = 1,
/// Movement on the Z axis.
Z = 2,
/// Rotation around the X axis.
Twist = 3,
/// Rotation around the Y axis.
SwingY = 4,
/// Rotation around the Z axis.
SwingZ = 5,
Count = 6
}
/** @} */
}