using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup Physics * @{ */ /// Specifies axes that the D6 joint can constrain motion on. public enum D6JointAxis { /// Movement on the X axis. X = 0, /// Movement on the Y axis. Y = 1, /// Movement on the Z axis. Z = 2, /// Rotation around the X axis. Twist = 3, /// Rotation around the Y axis. SwingY = 4, /// Rotation around the Z axis. SwingZ = 5, Count = 6 } /** @} */ }