#pragma once #include "Serialization/BsBuiltinComponentLookup.h" #include "Reflection/BsRTTIType.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCCamera.h" #include "BsScriptCCamera.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCJoint.h" #include "BsScriptCJoint.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCD6Joint.h" #include "BsScriptCD6Joint.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCBoxCollider.h" #include "BsScriptCBoxCollider.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCAudioListener.h" #include "BsScriptCAudioListener.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCReflectionProbe.h" #include "BsScriptCReflectionProbe.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCSphericalJoint.h" #include "BsScriptCSphericalJoint.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCDistanceJoint.h" #include "BsScriptCDistanceJoint.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCHingeJoint.h" #include "BsScriptCHingeJoint.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCMeshCollider.h" #include "BsScriptCMeshCollider.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCCollider.h" #include "BsScriptCCollider.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCSphereCollider.h" #include "BsScriptCSphereCollider.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCRigidbody.h" #include "BsScriptCRigidbody.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCCapsuleCollider.h" #include "BsScriptCCapsuleCollider.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCPlaneCollider.h" #include "BsScriptCPlaneCollider.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCFixedJoint.h" #include "BsScriptCFixedJoint.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCCharacterController.h" #include "BsScriptCCharacterController.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCSliderJoint.h" #include "BsScriptCSliderJoint.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCAudioSource.h" #include "BsScriptCAudioSource.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCRenderable.h" #include "BsScriptCRenderable.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCLight.h" #include "BsScriptCLight.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCAnimation.h" #include "BsScriptCAnimation.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCBone.h" #include "BsScriptCBone.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCSkybox.h" #include "BsScriptCSkybox.generated.h" #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCLightProbeVolume.h" #include "BsScriptCLightProbeVolume.generated.h" namespace bs { LOOKUP_BEGIN ADD_ENTRY(CCamera, ScriptCCamera) ADD_ENTRY(CJoint, ScriptCJoint) ADD_ENTRY(CD6Joint, ScriptCD6Joint) ADD_ENTRY(CBoxCollider, ScriptCBoxCollider) ADD_ENTRY(CAudioListener, ScriptCAudioListener) ADD_ENTRY(CReflectionProbe, ScriptCReflectionProbe) ADD_ENTRY(CSphericalJoint, ScriptCSphericalJoint) ADD_ENTRY(CDistanceJoint, ScriptCDistanceJoint) ADD_ENTRY(CHingeJoint, ScriptCHingeJoint) ADD_ENTRY(CMeshCollider, ScriptCMeshCollider) ADD_ENTRY(CCollider, ScriptCCollider) ADD_ENTRY(CSphereCollider, ScriptCSphereCollider) ADD_ENTRY(CRigidbody, ScriptCRigidbody) ADD_ENTRY(CCapsuleCollider, ScriptCCapsuleCollider) ADD_ENTRY(CPlaneCollider, ScriptCPlaneCollider) ADD_ENTRY(CFixedJoint, ScriptCFixedJoint) ADD_ENTRY(CCharacterController, ScriptCCharacterController) ADD_ENTRY(CSliderJoint, ScriptCSliderJoint) ADD_ENTRY(CAudioSource, ScriptCAudioSource) ADD_ENTRY(CRenderable, ScriptCRenderable) ADD_ENTRY(CLight, ScriptCLight) ADD_ENTRY(CAnimation, ScriptCAnimation) ADD_ENTRY(CBone, ScriptCBone) ADD_ENTRY(CSkybox, ScriptCSkybox) ADD_ENTRY(CLightProbeVolume, ScriptCLightProbeVolume) LOOKUP_END } #undef LOOKUP_BEGIN #undef ADD_ENTRY #undef LOOKUP_END