#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimation.h" namespace bs { struct __BlendClipInfoInterop { MonoObject* clip; float position; }; class BS_SCR_BE_EXPORT ScriptBlendClipInfo : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "BlendClipInfo") static MonoObject* box(const __BlendClipInfoInterop& value); static __BlendClipInfoInterop unbox(MonoObject* value); static BlendClipInfo fromInterop(const __BlendClipInfoInterop& value); static __BlendClipInfoInterop toInterop(const BlendClipInfo& value); private: ScriptBlendClipInfo(MonoObject* managedInstance); }; }