//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "GUI/BsGUIContent.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for GUIContentImages. */ class BS_SCR_BE_EXPORT ScriptGUIContentImages : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIContentImages") /** Converts a managed GUIContentImages instance to a native one. */ static GUIContentImages getNative(MonoObject* instance); /** Converts a native GUIContentImages instance to a managed one. */ static MonoObject* getManaged(const GUIContentImages& images); private: ScriptGUIContentImages(MonoObject* instance); static MonoField* mNormalField; static MonoField* mHoverField; static MonoField* mActiveField; static MonoField* mFocusedField; static MonoField* mNormalOnField; static MonoField* mHoverOnField; static MonoField* mActiveOnField; static MonoField* mFocusedOnField; }; /** @} */ }