/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org Copyright (c) 2000-2011 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #include "CmGLTexture.h" #include "CmGLSupport.h" #include "CmGLPixelFormat.h" #include "CmGLHardwarePixelBuffer.h" //#include "CmTextureManager.h" #include "CmCamera.h" #include "CmException.h" #include "CmBitwise.h" #include "CmTextureManager.h" #include "CmGLRenderTexture.h" #if CM_PLATFORM == CM_PLATFORM_WIN32 # define WIN32_LEAN_AND_MEAN # if !defined(NOMINMAX) && defined(_MSC_VER) # define NOMINMAX // required to stop windows.h messing up std::min # endif # include # include #endif #if CM_DEBUG_MODE #define THROW_IF_NOT_RENDER_THREAD throwIfNotRenderThread(); #else #define THROW_IF_NOT_RENDER_THREAD #endif namespace CamelotEngine { GLTexture::GLTexture(GLSupport& support) : Texture(), mTextureID(0), mGLSupport(support) { } GLTexture::~GLTexture() { THROW_IF_NOT_RENDER_THREAD; freeInternalResources(); } void GLTexture::initialize_internal() { createInternalResources(); if( mUsage & TU_RENDERTARGET ) { createRenderTexture(); } Resource::initialize_internal(); } GLenum GLTexture::getGLTextureTarget_internal(void) const { switch(mTextureType) { case TEX_TYPE_1D: return GL_TEXTURE_1D; case TEX_TYPE_2D: return GL_TEXTURE_2D; case TEX_TYPE_3D: return GL_TEXTURE_3D; case TEX_TYPE_CUBE_MAP: return GL_TEXTURE_CUBE_MAP; default: return 0; }; } GLuint GLTexture::getGLID_internal() const { THROW_IF_NOT_RENDER_THREAD; return mTextureID; } //* Creation / loading methods ******************************************** void GLTexture::createInternalResourcesImpl(void) { if (!GLEW_VERSION_1_2 && mTextureType == TEX_TYPE_3D) CM_EXCEPT(NotImplementedException, "3D Textures not supported before OpenGL 1.2"); // Convert to nearest power-of-two size if required mWidth = GLPixelUtil::optionalPO2(mWidth); mHeight = GLPixelUtil::optionalPO2(mHeight); mDepth = GLPixelUtil::optionalPO2(mDepth); // Adjust format if required mFormat = TextureManager::instance().getNativeFormat(mTextureType, mFormat, mUsage); // Check requested number of mipmaps UINT32 maxMips = GLPixelUtil::getMaxMipmaps(mWidth, mHeight, mDepth, mFormat); if(mNumMipmaps>maxMips) mNumMipmaps = maxMips; // Generate texture name glGenTextures( 1, &mTextureID ); // Set texture type glBindTexture( getGLTextureTarget_internal(), mTextureID ); // This needs to be set otherwise the texture doesn't get rendered if (GLEW_VERSION_1_2) glTexParameteri( getGLTextureTarget_internal(), GL_TEXTURE_MAX_LEVEL, mNumMipmaps ); // Set some misc default parameters so NVidia won't complain, these can of course be changed later glTexParameteri(getGLTextureTarget_internal(), GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(getGLTextureTarget_internal(), GL_TEXTURE_MAG_FILTER, GL_NEAREST); if (GLEW_VERSION_1_2) { glTexParameteri(getGLTextureTarget_internal(), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(getGLTextureTarget_internal(), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } // Allocate internal buffer so that glTexSubImageXD can be used // Internal format GLenum format = GLPixelUtil::getClosestGLInternalFormat(mFormat, mHwGamma); UINT32 width = mWidth; UINT32 height = mHeight; UINT32 depth = mDepth; if(PixelUtil::isCompressed(mFormat)) { // Compressed formats UINT32 size = PixelUtil::getMemorySize(mWidth, mHeight, mDepth, mFormat); // Provide temporary buffer filled with zeroes as glCompressedTexImageXD does not // accept a 0 pointer like normal glTexImageXD // Run through this process for every mipmap to pregenerate mipmap piramid UINT8 *tmpdata = new UINT8[size]; memset(tmpdata, 0, size); for(UINT32 mip=0; mip<=mNumMipmaps; mip++) { size = PixelUtil::getMemorySize(width, height, depth, mFormat); switch(mTextureType) { case TEX_TYPE_1D: glCompressedTexImage1DARB(GL_TEXTURE_1D, mip, format, width, 0, size, tmpdata); break; case TEX_TYPE_2D: glCompressedTexImage2DARB(GL_TEXTURE_2D, mip, format, width, height, 0, size, tmpdata); break; case TEX_TYPE_3D: glCompressedTexImage3DARB(GL_TEXTURE_3D, mip, format, width, height, depth, 0, size, tmpdata); break; case TEX_TYPE_CUBE_MAP: for(int face=0; face<6; face++) { glCompressedTexImage2DARB(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mip, format, width, height, 0, size, tmpdata); } break; }; if(width>1) width = width/2; if(height>1) height = height/2; if(depth>1) depth = depth/2; } delete [] tmpdata; } else { // Run through this process to pregenerate mipmap piramid for(UINT32 mip=0; mip<=mNumMipmaps; mip++) { // Normal formats switch(mTextureType) { case TEX_TYPE_1D: glTexImage1D(GL_TEXTURE_1D, mip, format, width, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); break; case TEX_TYPE_2D: glTexImage2D(GL_TEXTURE_2D, mip, format, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); break; case TEX_TYPE_3D: glTexImage3D(GL_TEXTURE_3D, mip, format, width, height, depth, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); break; case TEX_TYPE_CUBE_MAP: for(int face=0; face<6; face++) { glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mip, format, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); } break; }; if(width>1) width = width/2; if(height>1) height = height/2; if(depth>1) depth = depth/2; } } createSurfaceList(); // Get final internal format mFormat = getBuffer_internal(0,0)->getFormat(); } void GLTexture::createRenderTexture(void) { // Create the GL texture // This already does everything neccessary createInternalResources(); } //************************************************************************* void GLTexture::freeInternalResourcesImpl() { mSurfaceList.clear(); glDeleteTextures( 1, &mTextureID ); } //--------------------------------------------------------------------------------------------- void GLTexture::createSurfaceList() { mSurfaceList.clear(); for(UINT32 face=0; face(mUsage), false, mHwGamma, mFSAA); mSurfaceList.push_back(HardwarePixelBufferPtr(buf)); /// Check for error if(buf->getWidth()==0 || buf->getHeight()==0 || buf->getDepth()==0) { CM_EXCEPT(RenderingAPIException, "Zero sized texture surface on texture face " + toString(face) + " mipmap "+toString(mip) + ". Probably, the GL driver refused to create the texture."); } } } } //--------------------------------------------------------------------------------------------- HardwarePixelBufferPtr GLTexture::getBuffer_internal(UINT32 face, UINT32 mipmap) { THROW_IF_NOT_RENDER_THREAD; if(face >= getNumFaces()) CM_EXCEPT(InvalidParametersException, "Face index out of range"); if(mipmap > mNumMipmaps) CM_EXCEPT(InvalidParametersException, "Mipmap index out of range"); unsigned int idx = face*(mNumMipmaps+1) + mipmap; assert(idx < mSurfaceList.size()); return mSurfaceList[idx]; } //--------------------------------------------------------------------------------------------- void GLTexture::getCustomAttribute_internal(const String& name, void* pData) { THROW_IF_NOT_RENDER_THREAD; if (name == "GLID") *static_cast(pData) = mTextureID; } } #undef THROW_IF_NOT_RENDER_THREAD