/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2011 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #include "CmHighLevelGpuProgramManager.h" #include "CmRenderSystem.h" namespace CamelotEngine { String sNullLang = "null"; class NullProgram : public HighLevelGpuProgram { protected: /** Internal load implementation, must be implemented by subclasses. */ void loadFromSource(void) {} /// Populate the passed parameters with name->index map, must be overridden void populateParameterNames(GpuProgramParametersSharedPtr params) { // Skip the normal implementation // Ensure we don't complain about missing parameter names params->setIgnoreMissingParams(true); } void buildConstantDefinitions() const { // do nothing } public: NullProgram() : HighLevelGpuProgram("", "", "", GPT_VERTEX_PROGRAM, GPP_NONE){} ~NullProgram() {} /// Overridden from GpuProgram - never supported bool isSupported(void) const { return false; } /// Overridden from GpuProgram const String& getLanguage(void) const { return sNullLang; } /// Overridden from StringInterface bool setParameter(const String& name, const String& value) { // always silently ignore all parameters so as not to report errors on // unsupported platforms return true; } }; class NullProgramFactory : public HighLevelGpuProgramFactory { public: NullProgramFactory() {} ~NullProgramFactory() {} /// Get the name of the language this factory creates programs for const String& getLanguage(void) const { return sNullLang; } HighLevelGpuProgram* create(const String& source, const String& entryPoint, GpuProgramType gptype, GpuProgramProfile profile) { return new NullProgram(); } HighLevelGpuProgram* create() { return new NullProgram(); } void destroy_internal(HighLevelGpuProgram* prog) { delete prog; } }; //----------------------------------------------------------------------- HighLevelGpuProgramManager::HighLevelGpuProgramManager() { mNullFactory = new NullProgramFactory(); addFactory(mNullFactory); } //----------------------------------------------------------------------- HighLevelGpuProgramManager::~HighLevelGpuProgramManager() { delete mNullFactory; } //--------------------------------------------------------------------------- void HighLevelGpuProgramManager::addFactory(HighLevelGpuProgramFactory* factory) { // deliberately allow later plugins to override earlier ones mFactories[factory->getLanguage()] = factory; } //--------------------------------------------------------------------------- void HighLevelGpuProgramManager::removeFactory(HighLevelGpuProgramFactory* factory) { // Remove only if equal to registered one, since it might overridden // by other plugins FactoryMap::iterator it = mFactories.find(factory->getLanguage()); if (it != mFactories.end() && it->second == factory) { mFactories.erase(it); } } //--------------------------------------------------------------------------- HighLevelGpuProgramFactory* HighLevelGpuProgramManager::getFactory(const String& language) { FactoryMap::iterator i = mFactories.find(language); if (i == mFactories.end()) { // use the null factory to create programs that will never be supported i = mFactories.find(sNullLang); } return i->second; } //--------------------------------------------------------------------------- void HighLevelGpuProgramFactory::destroy(HighLevelGpuProgram* prog) { RenderSystem::instancePtr()->queueCommand(boost::bind(&HighLevelGpuProgramFactory::destroy_internal, this, prog)); } //--------------------------------------------------------------------- bool HighLevelGpuProgramManager::isLanguageSupported(const String& lang) { FactoryMap::iterator i = mFactories.find(lang); return i != mFactories.end(); } //--------------------------------------------------------------------------- HighLevelGpuProgramPtr HighLevelGpuProgramManager::create(const String& source, const String& entryPoint, const String& language, GpuProgramType gptype, GpuProgramProfile profile) { HighLevelGpuProgramFactory* factory = getFactory(language); HighLevelGpuProgramPtr ret = HighLevelGpuProgramPtr(factory->create(source, entryPoint, gptype, profile), boost::bind(&HighLevelGpuProgramFactory::destroy, factory, _1)); ret->initialize(); return ret; } //--------------------------------------------------------------------------- HighLevelGpuProgramPtr HighLevelGpuProgramManager::create(const String& language) { HighLevelGpuProgramFactory* factory = getFactory(language); HighLevelGpuProgramPtr ret = HighLevelGpuProgramPtr(factory->create(), boost::bind(&HighLevelGpuProgramFactory::destroy, factory, _1)); ret->initialize(); return ret; } //--------------------------------------------------------------------------- HighLevelGpuProgramPtr HighLevelGpuProgramManager::createEmpty(const String& language) { HighLevelGpuProgramFactory* factory = getFactory(language); HighLevelGpuProgramPtr ret = HighLevelGpuProgramPtr(factory->create(), boost::bind(&HighLevelGpuProgramFactory::destroy, factory, _1)); return ret; } //--------------------------------------------------------------------------- HighLevelGpuProgramFactory::~HighLevelGpuProgramFactory() { } }