#include "CmForwardRendererPrerequisites.h" #include "CmForwardRendererFactory.h" #include "CmRendererManager.h" namespace CamelotEngine { extern "C" CM_FWDRND_EXPORT const String& getPluginName() { return SystemName; } extern "C" CM_FWDRND_EXPORT void loadPlugin() { RendererManager::instance().registerFactory(RendererFactoryPtr(new ForwardRendererFactory())); } }