using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup Animation * @{ */ /// Determines how an animation clip behaves when it reaches the end. public enum AnimWrapMode { /// Loop around to the beginning/end when the last/first frame is reached. Loop = 0, /// Clamp to end/beginning, keeping the last/first frame active. Clamp = 1 } /** @} */ }