using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Animation
* @{
*/
/// Determines how an animation clip behaves when it reaches the end.
public enum AnimWrapMode
{
/// Loop around to the beginning/end when the last/first frame is reached.
Loop = 0,
/// Clamp to end/beginning, keeping the last/first frame active.
Clamp = 1
}
/** @} */
}