using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Audio
* @{
*/
/// Valid internal engine audio formats.
public enum AudioFormat
{
/// Pulse code modulation audio ("raw" uncompressed audio).
PCM = 0,
/// Vorbis compressed audio.
VORBIS = 1
}
/** @} */
}