using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup Audio * @{ */ /// Valid states in which AudioSource can be in. public enum AudioSourceState { /// Source is currently playing. Playing = 0, /// Source is currently paused (play will resume from paused point). Paused = 1, /// Source is currently stopped (play will resume from start). Stopped = 2 } /** @} */ }