using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Audio
* @{
*/
/// Valid states in which AudioSource can be in.
public enum AudioSourceState
{
/// Source is currently playing.
Playing = 0,
/// Source is currently paused (play will resume from paused point).
Paused = 1,
/// Source is currently stopped (play will resume from start).
Stopped = 2
}
/** @} */
}