using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Physics
* @{
*/
/// Controls behaviour when a character controller reaches a slope thats larger than its slope offset.
public enum CharacterNonWalkableMode
{
/// Character will be prevented from going further, but will be allowed to move laterally.
Prevent = 0,
/// Character will be prevented from going further, but also slide down the slope.
PreventAndSlide = 1
}
/** @} */
}