using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup Physics * @{ */ /// Controls behaviour when a character controller reaches a slope thats larger than its slope offset. public enum CharacterNonWalkableMode { /// Character will be prevented from going further, but will be allowed to move laterally. Prevent = 0, /// Character will be prevented from going further, but also slide down the slope. PreventAndSlide = 1 } /** @} */ }