using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Physics
* @{
*/
/// Information about a collision between two physics objects.
[StructLayout(LayoutKind.Sequential), SerializeObject]
public partial struct CollisionData
{
/// Components of the colliders that have collided.
public Collider[] collider;
/// Information about all the contact points for the hit.
public ContactPoint[] contactPoints;
}
/** @} */
}