using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup Physics * @{ */ /// Determines which collision events will be reported by physics objects. public enum CollisionReportMode { /// No collision events will be triggered. None = 0, /// Collision events will be triggered when object enters and/or leaves collision. Report = 1, /// /// Collision events will be triggered when object enters and/or leaves collision, but also every frame the object /// remains in collision. /// ReportPersistent = 2 } /** @} */ }