using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace BansheeEngine
{
/** @addtogroup Physics
* @{
*/
/// Determines which collision events will be reported by physics objects.
public enum CollisionReportMode
{
/// No collision events will be triggered.
None = 0,
/// Collision events will be triggered when object enters and/or leaves collision.
Report = 1,
///
/// Collision events will be triggered when object enters and/or leaves collision, but also every frame the object
/// remains in collision.
///
ReportPersistent = 2
}
/** @} */
}