using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace BansheeEngine { /** @addtogroup GUI_Engine * @{ */ /// Contains textures and data about every character for a bitmap font of a specific size. public partial class FontBitmap : ScriptObject { private FontBitmap(bool __dummy0) { } protected FontBitmap() { } /// Font size for which the data is contained. public uint Size { get { return Internal_getsize(mCachedPtr); } set { Internal_setsize(mCachedPtr, value); } } /// Y offset to the baseline on which the characters are placed, in pixels. public int BaselineOffset { get { return Internal_getbaselineOffset(mCachedPtr); } set { Internal_setbaselineOffset(mCachedPtr, value); } } /// Height of a single line of the font, in pixels. public uint LineHeight { get { return Internal_getlineHeight(mCachedPtr); } set { Internal_setlineHeight(mCachedPtr, value); } } /// Character to use when data for a character is missing. public CharDesc MissingGlyph { get { CharDesc temp; Internal_getmissingGlyph(mCachedPtr, out temp); return temp; } set { Internal_setmissingGlyph(mCachedPtr, ref value); } } /// Width of a space in pixels. public uint SpaceWidth { get { return Internal_getspaceWidth(mCachedPtr); } set { Internal_setspaceWidth(mCachedPtr, value); } } /// Textures in which the character's pixels are stored. public Texture[] TexturePages { get { return Internal_gettexturePages(mCachedPtr); } set { Internal_settexturePages(mCachedPtr, value); } } /// Returns a character description for the character with the specified Unicode key. public CharDesc GetCharDesc(uint charId) { CharDesc temp; Internal_getCharDesc(mCachedPtr, charId, out temp); return temp; } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_getCharDesc(IntPtr thisPtr, uint charId, out CharDesc __output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern uint Internal_getsize(IntPtr thisPtr); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_setsize(IntPtr thisPtr, uint value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern int Internal_getbaselineOffset(IntPtr thisPtr); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_setbaselineOffset(IntPtr thisPtr, int value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern uint Internal_getlineHeight(IntPtr thisPtr); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_setlineHeight(IntPtr thisPtr, uint value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_getmissingGlyph(IntPtr thisPtr, out CharDesc __output); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_setmissingGlyph(IntPtr thisPtr, ref CharDesc value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern uint Internal_getspaceWidth(IntPtr thisPtr); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_setspaceWidth(IntPtr thisPtr, uint value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Texture[] Internal_gettexturePages(IntPtr thisPtr); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_settexturePages(IntPtr thisPtr, Texture[] value); } /** @} */ }