#include "BsScriptPrefab.h" #include "BsScriptResourceManager.h" #include "BsScriptGameObjectManager.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoArray.h" #include "BsMonoManager.h" #include "BsScriptSceneObject.h" namespace BansheeEngine { ScriptPrefab::ScriptPrefab(MonoObject* instance, const HPrefab& prefab) :ScriptObject(instance), mPrefab(prefab) { } void ScriptPrefab::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptPrefab::internal_CreateInstance); metaData.scriptClass->addInternalCall("Internal_GetRoot", &ScriptPrefab::internal_GetRoot); metaData.scriptClass->addInternalCall("Internal_Instantiate", &ScriptPrefab::internal_Instantiate); } void ScriptPrefab::internal_CreateInstance(MonoObject* instance, ScriptSceneObject* so) { HPrefab prefab = Prefab::create(so->getNativeSceneObject()); ScriptPrefab* scriptInstance; ScriptResourceManager::instance().createScriptResource(instance, prefab, &scriptInstance); } MonoObject* ScriptPrefab::internal_GetRoot(ScriptPrefab* thisPtr) { HPrefab prefab = thisPtr->getPrefabHandle(); HSceneObject instance = prefab->getRoot(); ScriptSceneObject* scriptInstance = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(instance); return scriptInstance->getManagedInstance(); } MonoObject* ScriptPrefab::internal_Instantiate(ScriptPrefab* thisPtr) { HPrefab prefab = thisPtr->getPrefabHandle(); HSceneObject instance = prefab->instantiate(); ScriptSceneObject* scriptInstance = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(instance); return scriptInstance->getManagedInstance(); } void ScriptPrefab::_onManagedInstanceDeleted() { mManagedInstance = nullptr; if (!mRefreshInProgress) ScriptResourceManager::instance().destroyScriptResource(this); } void ScriptPrefab::setNativeHandle(const HResource& resource) { mPrefab = static_resource_cast(resource); } }