#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptDebug : public ScriptObject { public: SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "Debug") private: static void internal_log(MonoString* message); static void internal_logWarning(MonoString* message); static void internal_logError(MonoString* message); ScriptDebug(MonoObject* instance); }; }