using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace BansheeEngine { public sealed class Texture2D : ScriptObject { public Texture2D(TextureFormat format, int width, int height, bool hasMipmaps = false, bool gammaCorrection = false) { Internal_CreateInstance(this, format, width, height, hasMipmaps, gammaCorrection); } ~Texture2D() { Internal_DestroyInstance(mCachedPtr); } [DllImport("__Internal")] private static extern void Internal_CreateInstance(Texture2D instance, TextureFormat format, int width, int height, bool hasMipmaps, bool gammaCorrection); [DllImport("__Internal")] private static extern void Internal_DestroyInstance(IntPtr nativeInstance); } }