//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsD3D9Prerequisites.h" #include "BsD3D9Resource.h" #include "BsRenderTexture.h" namespace BansheeEngine { /** @addtogroup D3D9 * @{ */ class D3D9RenderTexture; /** * DirectX 9 implementation of a render texture. * * @note Core thread only. */ class BS_D3D9_EXPORT D3D9RenderTextureCore : public RenderTextureCore, public D3D9Resource { public: D3D9RenderTextureCore(const RENDER_TEXTURE_CORE_DESC& desc); virtual ~D3D9RenderTextureCore(); /** @copydoc RenderTextureCore::getCustomAttribute */ void getCustomAttribute(const String& name, void* data) const override; /** @copydoc D3D9Resource::notifyOnDeviceCreate */ void notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device) override; /** @copydoc D3D9Resource::notifyOnDeviceDestroy */ void notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device) override; /** @copydoc D3D9Resource::notifyOnDeviceLost */ void notifyOnDeviceLost(IDirect3DDevice9* d3d9Device) override; /** @copydoc D3D9Resource::notifyOnDeviceReset */ void notifyOnDeviceReset(IDirect3DDevice9* d3d9Device) override; protected: friend class D3D9RenderTexture; /** @copydoc CoreObjectCore::initialize */ void initialize() override; /** Initializes the internal color and depth surfaces. */ void initializeSurfaces(); /** Releases the internal color and depth surfaces. */ void releaseSurfaces(); /** @copydoc RenderTextureCore::getProperties */ const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; } IDirect3DSurface9* mDX9ColorSurface; IDirect3DSurface9* mDX9DepthStencilSurface; bool mIsBindableToShader; RenderTextureProperties mProperties; }; /** * DirectX 9 implementation of a render texture. * * @note Sim thread only. */ class D3D9RenderTexture : public RenderTexture { public: virtual ~D3D9RenderTexture() { } protected: friend class D3D9TextureManager; D3D9RenderTexture(const RENDER_TEXTURE_DESC& desc); /** @copydoc RenderTexture::getProperties */ const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; } RenderTextureProperties mProperties; }; /** @} */ }