#include "BsGLRenderWindowManager.h" #include "BsGLRenderAPI.h" #include "BsGLSupport.h" #include "BsAsyncOp.h" namespace BansheeEngine { GLRenderWindowManager::GLRenderWindowManager(GLRenderAPI* renderSystem) :mRenderSystem(renderSystem) { assert(mRenderSystem != nullptr); } RenderWindowPtr GLRenderWindowManager::createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId, const RenderWindowPtr& parentWindow) { GLSupport* glSupport = mRenderSystem->getGLSupport(); // Create the window return glSupport->newWindow(desc, windowId, parentWindow); } GLRenderWindowCoreManager::GLRenderWindowCoreManager(GLRenderAPI* renderSystem) :mRenderSystem(renderSystem) { assert(mRenderSystem != nullptr); } SPtr GLRenderWindowCoreManager::createInternal(RENDER_WINDOW_DESC& desc, UINT32 windowId) { GLSupport* glSupport = mRenderSystem->getGLSupport(); // Create the window SPtr window = glSupport->newWindowCore(desc, windowId); window->_setThisPtr(window); windowCreated(window.get()); return window; } }