#include "BsScriptVector2I.h" #include "BsMonoManager.h" #include "BsMonoClass.h" #include "BsMonoUtil.h" namespace BansheeEngine { ScriptVector2I::ScriptVector2I(MonoObject* instance) :ScriptObject(instance) { } void ScriptVector2I::initRuntimeData() { } MonoObject* ScriptVector2I::box(const Vector2I& value) { // We're casting away const but it's fine since structs are passed by value anyway return mono_value_box(MonoManager::instance().getDomain(), metaData.scriptClass->_getInternalClass(), (void*)&value); } Vector2I ScriptVector2I::unbox(MonoObject* obj) { return *(Vector2I*)mono_object_unbox(obj); } }