#include "BsScriptHandleDrawing.h" #include "BsScriptMeta.h" #include "BsMonoClass.h" #include "BsScriptSpriteTexture.h" #include "BsSpriteTexture.h" #include "BsHandleManager.h" #include "BsHandleDrawManager.h" namespace BansheeEngine { void ScriptHandleDrawing::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_SetColor", &ScriptHandleDrawing::internal_SetColor); metaData.scriptClass->addInternalCall("Internal_SetTransform", &ScriptHandleDrawing::internal_SetTransform); metaData.scriptClass->addInternalCall("Internal_DrawCube", &ScriptHandleDrawing::internal_DrawCube); metaData.scriptClass->addInternalCall("Internal_DrawSphere", &ScriptHandleDrawing::internal_DrawSphere); metaData.scriptClass->addInternalCall("Internal_DrawWireCube", &ScriptHandleDrawing::internal_DrawWireCube); metaData.scriptClass->addInternalCall("Internal_DrawWireSphere", &ScriptHandleDrawing::internal_DrawWireSphere); metaData.scriptClass->addInternalCall("Internal_DrawLine", &ScriptHandleDrawing::internal_DrawLine); metaData.scriptClass->addInternalCall("Internal_DrawCone", &ScriptHandleDrawing::internal_DrawCone); metaData.scriptClass->addInternalCall("Internal_DrawDisc", &ScriptHandleDrawing::internal_DrawDisc); metaData.scriptClass->addInternalCall("Internal_DrawWireDisc", &ScriptHandleDrawing::internal_DrawWireDisc); metaData.scriptClass->addInternalCall("Internal_DrawArc", &ScriptHandleDrawing::internal_DrawArc); metaData.scriptClass->addInternalCall("Internal_DrawWireArc", &ScriptHandleDrawing::internal_DrawWireArc); metaData.scriptClass->addInternalCall("Internal_DrawRect", &ScriptHandleDrawing::internal_DrawRect); } void ScriptHandleDrawing::internal_SetColor(Color color) { HandleManager::instance().getDrawManager().setColor(color); } void ScriptHandleDrawing::internal_SetTransform(Matrix4 transform) { HandleManager::instance().getDrawManager().setTransform(transform); } void ScriptHandleDrawing::internal_DrawCube(Vector3 position, Vector3 extents) { HandleManager::instance().getDrawManager().drawCube(position, extents); } void ScriptHandleDrawing::internal_DrawSphere(Vector3 position, float radius) { HandleManager::instance().getDrawManager().drawSphere(position, radius); } void ScriptHandleDrawing::internal_DrawWireCube(Vector3 position, Vector3 extents) { HandleManager::instance().getDrawManager().drawWireCube(position, extents); } void ScriptHandleDrawing::internal_DrawWireSphere(Vector3 position, float radius) { HandleManager::instance().getDrawManager().drawWireSphere(position, radius); } void ScriptHandleDrawing::internal_DrawLine(Vector3 start, Vector3 end) { HandleManager::instance().getDrawManager().drawLine(start, end); } void ScriptHandleDrawing::internal_DrawCone(Vector3 coneBase, Vector3 normal, float height, float radius) { HandleManager::instance().getDrawManager().drawCone(coneBase, normal, height, radius); } void ScriptHandleDrawing::internal_DrawDisc(Vector3 position, Vector3 normal, float radius) { HandleManager::instance().getDrawManager().drawDisc(position, normal, radius); } void ScriptHandleDrawing::internal_DrawWireDisc(Vector3 position, Vector3 normal, float radius) { HandleManager::instance().getDrawManager().drawWireDisc(position, normal, radius); } void ScriptHandleDrawing::internal_DrawArc(Vector3 position, Vector3 normal, float radius, Degree startAngle, Degree amountAngle) { HandleManager::instance().getDrawManager().drawArc(position, normal, radius, startAngle, amountAngle); } void ScriptHandleDrawing::internal_DrawWireArc(Vector3 position, Vector3 normal, float radius, Degree startAngle, Degree amountAngle) { HandleManager::instance().getDrawManager().drawWireArc(position, normal, radius, startAngle, amountAngle); } void ScriptHandleDrawing::internal_DrawRect(Rect3 area) { HandleManager::instance().getDrawManager().drawRect(area); } }