//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsVector2.h" #include "BsVector3.h" #include "BsVector2I.h" #include "BsRay.h" #include "BsDegree.h" #include "BsMatrix4.h" #include "BsRect2.h" #include "BsColor.h" #include "BsPostProcessSettings.h" namespace bs { /** @addtogroup ScriptInteropEngine * @{ */ /** Interop class between C++ & CLR for Camera. */ class BS_SCR_BE_EXPORT ScriptCamera : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeCamera") /** Returns the wrapped native Camera object. */ SPtr getInternal() const { return mCamera; } private: ScriptCamera(MonoObject* managedInstance, const HSceneObject& parentSO); ~ScriptCamera(); /** Updates the internal camera handler from the transform of the provided scene object. */ void updateView(const HSceneObject& parent); /** Destroys the internal camera handler object. */ void destroy(); /** @copydoc ScriptObject::_onManagedInstanceDeleted */ void _onManagedInstanceDeleted() override; SPtr mCamera; UINT32 mLastUpdateHash; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_Create(MonoObject* managedInstance, ScriptSceneObject* parentSO); static float internal_GetAspect(ScriptCamera* instance); static void internal_SetAspect(ScriptCamera* instance, float value); static float internal_GetNearClip(ScriptCamera* instance); static void internal_SetNearClip(ScriptCamera* instance, float value); static float internal_GetFarClip(ScriptCamera* instance); static void internal_SetFarClip(ScriptCamera* instance, float value); static void internal_GetFieldOfView(ScriptCamera* instance, Degree* value); static void internal_SetFieldOfView(ScriptCamera* instance, Degree* value); static void internal_GetViewportRect(ScriptCamera* instance, Rect2* value); static void internal_SetViewportRect(ScriptCamera* instance, Rect2* value); static UINT32 internal_GetProjectionType(ScriptCamera* instance); static void internal_SetProjectionType(ScriptCamera* instance, UINT32 value); static float internal_GetOrthographicHeight(ScriptCamera* instance); static void internal_SetOrthographicHeight(ScriptCamera* instance, float value); static float internal_GetOrthographicWidth(ScriptCamera* instance); static void internal_GetClearColor(ScriptCamera* instance, Color* value); static void internal_SetClearColor(ScriptCamera* instance, Color* value); static float internal_GetDepthClearValue(ScriptCamera* instance); static void internal_SetDepthClearValue(ScriptCamera* instance, float value); static UINT16 internal_GetStencilClearValue(ScriptCamera* instance); static void internal_SetStencilClearValue(ScriptCamera* instance, UINT16 value); static UINT32 internal_GetClearFlags(ScriptCamera* instance); static void internal_SetClearFlags(ScriptCamera* instance, UINT32 value); static int internal_GetPriority(ScriptCamera* instance); static void internal_SetPriority(ScriptCamera* instance, int value); static bool internal_GetHDR(ScriptCamera* instance); static void internal_SetHDR(ScriptCamera* instance, bool value); static MonoObject* internal_GetPostProcessSettings(ScriptCamera* instance); static void internal_SetPostProcessSettings(ScriptCamera* instance, MonoObject* value); static UINT64 internal_GetLayers(ScriptCamera* instance); static void internal_SetLayers(ScriptCamera* instance, UINT64 value); static void internal_GetProjMatrix(ScriptCamera* instance, Matrix4* value); static void internal_GetProjMatrixInv(ScriptCamera* instance, Matrix4* value); static void internal_GetViewMatrix(ScriptCamera* instance, Matrix4* value); static void internal_GetViewMatrixInv(ScriptCamera* instance, Matrix4* value); static int internal_GetWidthPixels(ScriptCamera* instance); static int internal_GetHeightPixels(ScriptCamera* instance); static void internal_WorldToViewport(ScriptCamera* instance, Vector3* value, Vector2I* output); static void internal_WorldToNDC(ScriptCamera* instance, Vector3* value, Vector2* output); static void internal_WorldToView(ScriptCamera* instance, Vector3* value, Vector3* output); static void internal_ScreenToViewport(ScriptCamera* instance, Vector2I* value, Vector2I* output); static void internal_ViewportToWorld(ScriptCamera* instance, Vector2I* value, float depth, Vector3* output); static void internal_ViewportToView(ScriptCamera* instance, Vector2I* value, float depth, Vector3* output); static void internal_ViewportToNDC(ScriptCamera* instance, Vector2I* value, Vector2* output); static void internal_ViewToWorld(ScriptCamera* instance, Vector3* value, Vector3* output); static void internal_ViewToViewport(ScriptCamera* instance, Vector3* value, Vector2I* output); static void internal_ViewToNDC(ScriptCamera* instance, Vector3* value, Vector2* output); static void internal_NDCToWorld(ScriptCamera* instance, Vector2* value, float depth, Vector3* output); static void internal_NDCToView(ScriptCamera* instance, Vector2* value, float depth, Vector3* output); static void internal_NDCToViewport(ScriptCamera* instance, Vector2* value, Vector2I* output); static void internal_ViewportToWorldRay(ScriptCamera* instance, Vector2I* value, Ray* output); static void internal_ScreenToWorldRay(ScriptCamera* instance, Vector2I* value, Ray* output); static void internal_ProjectPoint(ScriptCamera* instance, Vector3* value, Vector3* output); static void internal_UnprojectPoint(ScriptCamera* instance, Vector3* value, Vector3* output); static void internal_SetRenderTarget(ScriptCamera* instance, ScriptRenderTarget* target); static bool internal_GetMain(ScriptCamera* instance); static void internal_SetMain(ScriptCamera* instance, bool main); static void internal_UpdateView(ScriptCamera* instance, ScriptSceneObject* parent); static void internal_OnDestroy(ScriptCamera* instance); }; /** @} */ }