#include "BsScriptGUIGameObjectField.h" #include "BsScriptMeta.h" #include "BsMonoField.h" #include "BsMonoClass.h" #include "BsMonoManager.h" #include "BsMonoMethod.h" #include "BsSpriteTexture.h" #include "BsMonoUtil.h" #include "BsGUILayout.h" #include "BsGUIGameObjectField.h" #include "BsGUIOptions.h" #include "BsGUIContent.h" #include "BsScriptGUIElementStyle.h" #include "BsScriptGUILayout.h" #include "BsScriptGUIArea.h" #include "BsScriptHString.h" #include "BsScriptGUIContent.h" #include "BsScriptGameObject.h" #include "BsScriptGameObjectManager.h" using namespace std::placeholders; namespace BansheeEngine { ScriptGUIGameObjectField::OnChangedThunkDef ScriptGUIGameObjectField::onChangedThunk; ScriptGUIGameObjectField::ScriptGUIGameObjectField(MonoObject* instance, GUIGameObjectField* GOField) :TScriptGUIElement(instance, GOField) { } void ScriptGUIGameObjectField::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIGameObjectField::internal_createInstance); metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUIGameObjectField::internal_getValue); metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUIGameObjectField::internal_setValue); onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("DoOnChanged", 1)->getThunk(); } void ScriptGUIGameObjectField::internal_createInstance(MonoObject* instance, MonoReflectionType* type, MonoObject* title, UINT32 titleWidth, MonoString* style, MonoArray* guiOptions, bool withTitle) { GUIOptions options; UINT32 arrayLen = (UINT32)mono_array_length(guiOptions); for (UINT32 i = 0; i < arrayLen; i++) options.addOption(mono_array_get(guiOptions, GUIOption, i)); String styleName = toString(MonoUtil::monoToWString(style)); MonoType* monoType = mono_reflection_type_get_type(type); ::MonoClass* monoClass = mono_type_get_class(monoType); String typeNamespace = mono_class_get_namespace(monoClass); String typeName = mono_class_get_name(monoClass); GUIGameObjectField* guiGameObjectField = nullptr; if (withTitle) { GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title)); guiGameObjectField = GUIGameObjectField::create(typeNamespace, typeName, nativeContent, titleWidth, options, styleName); } else { guiGameObjectField = GUIGameObjectField::create(typeNamespace, typeName, options, styleName); } guiGameObjectField->onValueChanged.connect(std::bind(&ScriptGUIGameObjectField::onChanged, instance, _1)); ScriptGUIGameObjectField* nativeInstance = new (bs_alloc()) ScriptGUIGameObjectField(instance, guiGameObjectField); } void ScriptGUIGameObjectField::internal_getValue(ScriptGUIGameObjectField* nativeInstance, MonoObject** output) { GUIGameObjectField* gameObjectField = static_cast(nativeInstance->getGUIElement()); HGameObject gameObject = gameObjectField->getValue(); *output = nativeToManagedGO(gameObject); } void ScriptGUIGameObjectField::internal_setValue(ScriptGUIGameObjectField* nativeInstance, MonoObject* value) { GUIGameObjectField* gameObjectField = static_cast(nativeInstance->getGUIElement()); if (value == nullptr) gameObjectField->setValue(HGameObject()); else { ScriptGameObjectBase* scriptGO = ScriptGameObject::toNative(value); gameObjectField->setValue(scriptGO->getNativeHandle()); } } void ScriptGUIGameObjectField::onChanged(MonoObject* instance, const HGameObject& newValue) { MonoException* exception = nullptr; MonoObject* managedObj = nativeToManagedGO(newValue); onChangedThunk(instance, managedObj, &exception); MonoUtil::throwIfException(exception); } MonoObject* ScriptGUIGameObjectField::nativeToManagedGO(const HGameObject& instance) { if (instance == nullptr) { return nullptr; } else { ScriptGameObjectBase* scriptGO = ScriptGameObjectManager::instance().getScriptGameObject(instance->getInstanceId()); if (scriptGO == nullptr) return nullptr; else return scriptGO->getManagedInstance(); } } }