#include "BsScriptHandleSlider.h" #include "BsScriptMeta.h" #include "BsMonoClass.h" namespace BansheeEngine { ScriptHandleSliderBase::ScriptHandleSliderBase(MonoObject* managedInstance) :ScriptObjectBase(managedInstance) { } ScriptHandleSlider::ScriptHandleSlider(MonoObject* instance) : ScriptObject(instance) { } void ScriptHandleSlider::initRuntimeData() { metaData.scriptClass->addInternalCall("Internal_Destroy", &ScriptHandleSlider::internal_Destroy); metaData.scriptClass->addInternalCall("Internal_GetPosition", &ScriptHandleSlider::internal_GetPosition); metaData.scriptClass->addInternalCall("Internal_SetPosition", &ScriptHandleSlider::internal_SetPosition); metaData.scriptClass->addInternalCall("Internal_GetRotation", &ScriptHandleSlider::internal_GetRotation); metaData.scriptClass->addInternalCall("Internal_SetRotation", &ScriptHandleSlider::internal_SetRotation); metaData.scriptClass->addInternalCall("Internal_SetScale", &ScriptHandleSlider::internal_SetScale); metaData.scriptClass->addInternalCall("Internal_GetScale", &ScriptHandleSlider::internal_GetScale); metaData.scriptClass->addInternalCall("Internal_GetState", &ScriptHandleSlider::internal_GetState); } void ScriptHandleSlider::internal_Destroy(ScriptHandleSliderBase* nativeInstance) { nativeInstance->destroy(); } void ScriptHandleSlider::internal_GetPosition(ScriptHandleSliderBase* nativeInstance, Vector3* value) { *value = nativeInstance->getSlider()->getPosition(); } void ScriptHandleSlider::internal_SetPosition(ScriptHandleSliderBase* nativeInstance, Vector3 value) { nativeInstance->getSlider()->setPosition(value); } void ScriptHandleSlider::internal_GetRotation(ScriptHandleSliderBase* nativeInstance, Quaternion* value) { *value = nativeInstance->getSlider()->getRotation(); } void ScriptHandleSlider::internal_SetRotation(ScriptHandleSliderBase* nativeInstance, Quaternion value) { nativeInstance->getSlider()->setRotation(value); } void ScriptHandleSlider::internal_GetScale(ScriptHandleSliderBase* nativeInstance, Vector3* value) { *value = nativeInstance->getSlider()->getScale(); } void ScriptHandleSlider::internal_SetScale(ScriptHandleSliderBase* nativeInstance, Vector3 value) { nativeInstance->getSlider()->setScale(value); } void ScriptHandleSlider::internal_GetState(ScriptHandleSliderBase* nativeInstance, HandleSlider::State* value) { *value = nativeInstance->getSlider()->getState(); } }