//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsCorePrerequisites.h" #include "BsCollider.h" #include "BsVector3.h" #include "BsQuaternion.h" namespace BansheeEngine { class BS_CORE_EXPORT BoxCollider : public Collider { public: BoxCollider(); static SPtr create(float extentX = 0.0f, float extentY = 0.0f, float extentZ = 0.0f, const Vector3& position = Vector3::ZERO, const Quaternion& rotation = Quaternion::IDENTITY); }; }